Toggle navigation
Bit By Bit
: Social Research in the Digital Age
kira-kira
Open Review
nyalukan
Code
Ngeunaan Author nu
Privasi & ijab kabul
Basa
English
Afrikaans
Albanian
Amharic
Arabic
Armenian
Azerbaijani
Basque
Belarusian
Bengali
Bosnian
Bulgarian
Catalan
Cebuano
Chichewa
Chinese Simplified
Chinese Traditional
Corsican
Croatian
Czech
Danish
Dutch
Esperanto
Estonian
Filipino
Finnish
French
Frisian
Galician
Georgian
German
Greek
Gujarati
Haitian Creole
Hausa
Hawaiian
Hebrew
Hindi
Hmong
Hungarian
Icelandic
Igbo
Indonesian
Irish
Italian
Japanese
Javanese
Kannada
Kazakh
Khmer
Korean
Kurdish (Kurmanji)
Kyrgyz
Lao
Latin
Latvian
Lithuanian
Luxembourgish
Macedonian
Malagasy
Malay
Malayalam
Maltese
Maori
Marathi
Mongolian
Myanmar (Burmese)
Nepali
Norwegian
Pashto
Persian
Polish
Portuguese
Punjabi
Romanian
Russian
Samoan
Scots Gaelic
Serbian
Sesotho
Shona
Sindhi
Sinhala
Slovak
Slovenian
Somali
Spanish
Sudanese
Swahili
Swedish
Tajik
Tamil
Telugu
Thai
Turkish
Ukrainian
Urdu
Uzbek
Vietnamese
Welsh
Xhosa
Yiddish
Yoruba
Zulu
Teaching
Media
Read Online
Meuli buku
Princeton University Press
Amazon
Barnes and Noble
IndieBound
cariosan panganteur
1 Perkenalan
1.1 Hiji mangsi blot
1.2 Wilujeng umur digital
1.3 Desain Panalungtikan
1.4 Téma buku ieu
1.5 Outline of buku
Naon maca salajengna
2 Tengetan paripolah
2.1 Perkenalan
2.2 data Big
2.3 Sapuluh ciri umum data badag
2.3.1 Big
2.3.2 Salawasna-on
2.3.3 Nonreactive
2.3.4 Taratas
2.3.5 inaccessible
2.3.6 Nonrepresentative
2.3.7 Drifting
2.3.8 Algorithmically ngabingungkeun
2.3.9 kotor
2.3.10 sénsitip
2.4 strategi Panalungtikan
2.4.1 cacah hal
2.4.2 Forecasting jeung nowcasting
2.4.3 percobaan Approximating
2.5 Kacindekan
catetan matematika
Naon maca salajengna
kagiatan
3 patarosan nanyakeun
3.1 Perkenalan
3.2 nanyakeun versus observasi
3.3 Nu kerangka kasalahan survey total
3.3.1 Pawakilan
3.3.2 ukuran
3.3.3 Cost
3.4 Anu nanya
3.5 cara New of nanyakeun pertanyaan
3.5.1 assessments sakeudeung ékologis
3.5.2 survey Wiki
3.5.3 Gamification
3.6 Ukur numbu ka sumber data badag
3.6.1 nanyakeun Enriched
3.6.2 Amplified nanyakeun
3.7 Kacindekan
catetan matematika
Naon maca salajengna
kagiatan
4 percobaan Aplikasi
4.1 Perkenalan
4.2 Naon nu percobaan?
4.3 Dua dimensi percobaan: lab-widang jeung analog-digital
4.4 Pindah leuwih percobaan basajan
4.4.1 Validitas
4.4.2 Heterogeneity tina pangaruh perlakuan
4.4.3 Mékanisme
4.5 Nyieun eta kajadian
4.5.1 lingkung Paké aya
4.5.2 Ngawangun percobaan sorangan
4.5.3 Ngawangun produk sorangan
4.5.4 Rakan jeung kuat
4.6 Saran
4.6.1 Jieun nol data biaya variabel
4.6.2 Ngawangun étika kana desain anjeun: ngaganti, nyaring, sarta ngurangan
4.7 Kacindekan
catetan matematika
Naon maca salajengna
kagiatan
5 Nyieun kolaborasi Massa
5.1 Perkenalan
5.2 ngitung manusa
5.2.1 Galaxy Smithsonian
5.2.2 riungan-coding of manifestos pulitik
5.2.3 Kacindekan
5.3 télépon Open
5.3.1 Netflix Hadiah
5.3.2 Foldit
5.3.3 peer-to-Patén
5.3.4 Kacindekan
5.4 kumpulan data sebaran
5.4.1 eBird
5.4.2 PhotoCity
5.4.3 Kacindekan
5.5 ngarancang Anjeun sorangan
5.5.1 pamilon memotivasi
5.5.2 ngungkit heterogeneity
5.5.3 perhatian Focus
5.5.4 Aktipkeun reuwas
5.5.5 Jadi etika
5.5.6 nasihat desain Final
5.6 Kacindekan
Naon maca salajengna
kagiatan
6 Etika
6.1 Perkenalan
6.2 Tilu conto
6.2.1 Contagion emosi
6.2.2 rasa, Dasi, sarta Time
6.2.3 Encore
6.3 Digital beda
6.4 Opat prinsip
6.4.1 Hormat keur jalma
6.4.2 Beneficence
6.4.3 Kaadilan
6.4.4 Hormat keur Hukum sarta Undang-Public Minat
6.5 Dua frameworks etika
6.6 Wewengkon tina kasusah
6.6.1 ijab kabul informed
6.6.2 Pamahaman jeung Ngatur risiko informational
6.6.3 Kaayaan Pamakéan
6.6.4 kaputusan Nyieun dina nyanghareupan kateupastian
6.7 tips Praktis
6.7.1 Nu IRB nyaeta floor, teu siling a
6.7.2 Pasang sorangan di sapatu dulur sejenna sacara
6.7.3 Think tina étika panalungtikan salaku kontinyu, teu diskrit
6.8 Kacindekan
lampiran sajarah
Naon maca salajengna
kagiatan
7 hareup The
7.1 Ningali ka hareup
7.2 Téma tina mangsa nu bakal datang
7.2.1 The blending of readymades na custommades
7.2.2 kumpulan data Pamilon-dipuseurkeun
7.2.3 Etika dina rarancang panalungtikan
7.3 Back to awal
Acknowledgments
Rujukan
panarjamahan ieu dijieun ku komputer.
×
4
percobaan Aplikasi
4.1 Perkenalan
4.2 Naon nu percobaan?
4.3 Dua dimensi percobaan: lab-widang jeung analog-digital
4.4 Pindah leuwih percobaan basajan
4.4.1 Validitas
4.4.2 Heterogeneity tina pangaruh perlakuan
4.4.3 Mékanisme
4.5 Nyieun eta kajadian
4.5.1 lingkung Paké aya
4.5.2 Ngawangun percobaan sorangan
4.5.3 Ngawangun produk sorangan
4.5.4 Rakan jeung kuat
4.6 Saran
4.6.1 Jieun nol data biaya variabel
4.6.2 Ngawangun étika kana desain anjeun: ngaganti, nyaring, sarta ngurangan
4.7 Kacindekan
catetan matematika
Naon maca salajengna
kagiatan
×
×
Buy The Book
Princeton University Press
Amazon
Barnes and Noble
IndieBound