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Bit By Bit
: Social Research in the Digital Age
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Tuku buku
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Pambuka
1 Pambuka
1.1 Lan ink cacat
1.2 Welcome to umur digital
1.3 desain Research
1.4 Tema saka buku iki
1.5 Gagasan buku iki
Apa sing arep dibaca sabanjuré
2 Ngamati prilaku
2.1 Pambuka
2.2 data Big
2.3 Sepuluh ciri umum data amba
2.3.1 Big
2.3.2 Tansah-on
2.3.3 Nonreactive
2.3.4 lengkap
2.3.5 diakses
2.3.6 Nonrepresentative
2.3.7 Drifting
2.3.8 Algoritma mbedakake
2.3.9 Reged
2.3.10 Sensitif
2.4 Sastranegara Research
2.4.1 Counting iku
2.4.2 prakiraan lan nowcasting
2.4.3 nyobi approximating
2.5 Kesimpulan
Cathetan matématika
Apa sing arep dibaca sabanjuré
Activities
3 pitakonan Takon
3.1 Pambuka
3.2 Mbaleni mungsuh
3.3 Ing framework kesalahan survey total
3.3.1 Perwakilan
3.3.2 Takeran
3.3.3 Cost
3.4 Sing takon
3.5 cara New takon pitakonan
3.5.1 taksiran sadhela Ecological
3.5.2 survey Wiki
3.5.3 Gamification
3.6 Survei disambung karo sumber data sing gedhe
3.6.1 Ndhukung sing luwih apik
3.6.2 Amplified asking
3.7 Kesimpulan
Cathetan matématika
Apa sing arep dibaca sabanjuré
Activities
4 nyobi mlaku
4.1 Pambuka
4.2 Apa nyobi?
4.3 Two dimensi saka nyobi: Lab-lapangan lan analog-digital
4.4 Ngalih ngluwihi nyobi prasaja
4.4.1 Validity
4.4.2 beda-beda saka efek perawatan
4.4.3 mekanisme
4.5 Making kelakon
4.5.1 Gunakake lingkungan sing ana
4.5.2 Mbangun eksperimen sampeyan dhewe
4.5.3 Nggawe produk sampeyan dhewe
4.5.4 Partner karo sing kuat
4.6 Saran
4.6.1 Nggawe nul data biaya global
4.6.2 Nggawe etika menyang rancangan sampeyan: ngganti, nambah, lan ngurangi
4.7 Kesimpulan
Cathetan matématika
Apa sing arep dibaca sabanjuré
Activities
5 Nggawe kolaborasi massa
5.1 Pambuka
5.2 etungan Human
5.2.1 Galaxy Zoo
5.2.2 akeh-werna saka manifestos politik
5.2.3 Kesimpulan
5.3 telpon Open
5.3.1 Netflix Bebungah
5.3.2 Foldit
5.3.3 Peer-kanggo-Patent
5.3.4 Kesimpulan
5.4 koleksi data Mbagekke
5.4.1 eBird
5.4.2 PhotoCity
5.4.3 Kesimpulan
5.5 Ngrancang dhewe
5.5.1 peserta nambah semangat
5.5.2 Pengaruh beda-beda
5.5.3 manungsa waé Fokus
5.5.4 Aktifake surprise
5.5.5 Aja sopan
5.5.6 saran desain Final
5.6 Kesimpulan
Apa sing arep dibaca sabanjuré
Activities
6 Etika
6.1 Pambuka
6.2 Telung conto
6.2.1 contagion Emosi
6.2.2 Tastes, Hubungan, lan Wektu
6.2.3 Encore
6.3 Digital beda
6.4 Papat prinsip
6.4.1 Bab kanggo Persons
6.4.2 Beneficence
6.4.3 Kehakiman
6.4.4 Bab kanggo Hukum lan Public Interest
6.5 Two rancangan sopan
6.6 Area saka kangelan
6.6.1 idin informed
6.6.2 Mahami lan ngatur resiko pawarto
6.6.3 Privacy
6.6.4 pancasan Making ing pasuryan saka kahanan sing durung mesthi
6.7 tips Praktis
6.7.1 The IRB punika lantai, ora langit-langit
6.7.2 Sijine dhewe ing shoes wong liya iku
6.7.3 Think Etika riset minangka dadi, ora bedo
6.8 Kesimpulan
sesambungan sajarah
Apa sing arep dibaca sabanjuré
Activities
7 Ing mangsa
7.1 Looking forward
7.2 Tema mangsa ngarep
7.2.1 Campuran readymade lan custommades
7.2.2 koleksi data Peserta-centered
7.2.3 Etika ing desain panaliten
7.3 Back to awal
Acknowledgments
Cathetan Suku
translation iki digawe dening komputer.
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5
Nggawe kolaborasi massa
5.1 Pambuka
5.2 etungan Human
5.2.1 Galaxy Zoo
5.2.2 akeh-werna saka manifestos politik
5.2.3 Kesimpulan
5.3 telpon Open
5.3.1 Netflix Bebungah
5.3.2 Foldit
5.3.3 Peer-kanggo-Patent
5.3.4 Kesimpulan
5.4 koleksi data Mbagekke
5.4.1 eBird
5.4.2 PhotoCity
5.4.3 Kesimpulan
5.5 Ngrancang dhewe
5.5.1 peserta nambah semangat
5.5.2 Pengaruh beda-beda
5.5.3 manungsa waé Fokus
5.5.4 Aktifake surprise
5.5.5 Aja sopan
5.5.6 saran desain Final
5.6 Kesimpulan
Apa sing arep dibaca sabanjuré
Activities
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