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Bit By Bit
: Social Research in the Digital Age
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Tuku buku
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Pambuka
1 Pambuka
1.1 Lan ink cacat
1.2 Welcome to umur digital
1.3 desain Research
1.4 Tema saka buku iki
1.4.1 Readymades lan Custommades
1.4.2 Gamblang liwat kerumitan
1.4.3 Etika nang endi wae
1.5 Njelaske nganggo bentuk garis saka buku
2 Ngamati prilaku
2.1 Pambuka
2.2 data Big
2.3 Karakteristik umum data amba
2.3.1 Ciri sing umume apik kanggo riset
2.3.1.1 Big
2.3.1.2 Always-on
2.3.1.3 Non-reaktif
2.3.2 Ciri sing umume ala kanggo riset
2.3.2.1 pepak
2.3.2.2 diliwati
2.3.2.3 Non-wakil
2.3.2.4 Drifting
2.3.2.5 algorithmically kawirangan
2.3.2.6 Reged
2.3.2.7 Sensitive
2.4 Sastranegara Research
2.4.1 Counting iku
2.4.1.1 Taxis in New York City
2.4.1.2 tatanan Friendship antarane mahasiswa
2.4.1.3 Censorship saka media sosial déning pamaréntah Cina
2.4.2 prakiraan lan nowcasting
2.4.3 nyobi approximating
2.4.3.1 nyobi Natural
2.4.3.2 Matching
2.5 Kesimpulan
sesambungan Technical
katrangan luwih
Activities
3 pitakonan Takon
3.1 Pambuka
3.2 Takon vs. ngisi
3.3 Ing framework kesalahan survey total
3.3.1 Perwakilan
3.3.2 Takeran
3.3.3 Cost
3.4 Sing takon
3.4.1 Kemungkinan sampling: koleksi data lan analisis data
3.4.2 conto Non-kemungkinan: nimbang
3.4.3 conto Non-kemungkinan: sampel cocog
3.5 cara New takon pitakonan
3.5.1 taksiran sadhela Ecological
3.5.2 survey Wiki
3.5.3 Gamification
3.6 Survey disambung kanggo data liyane
3.6.1 Cakepan takon
3.6.2 nyuwon kandungan
3.7 Kesimpulan
sesambungan Technical
katrangan luwih
Activities
4 nyobi mlaku
4.1 Pambuka
4.2 Apa nyobi?
4.3 Two dimensi saka nyobi: Lab-lapangan lan analog-digital
4.4 Ngalih ngluwihi nyobi prasaja
4.4.1 Validity
4.4.2 beda-beda saka efek perawatan
4.4.3 mekanisme
4.5 Making kelakon
4.5.1 Cukup aku iku dhewe
4.5.1.1 lingkungan langkung ana
4.5.1.2 Mbangun eksprimen dhewe
4.5.1.3 Mbangun produk dhewe
4.5.2 Partner karo kuat
4.6 Saran
4.6.1 Nggawe nul data biaya global
4.6.2 Ganti, Refine, lan Ngurangi
4.7 Kesimpulan
sesambungan Technical
katrangan luwih
Activities
5 Massa collaboration
5.1 Pambuka
5.2 etungan Human
5.2.1 Galaxy Zoo
5.2.2 akeh-werna saka manifestos politik
5.2.3 Kesimpulan
5.3 telpon Open
5.3.1 Netflix Bebungah
5.3.2 Foldit
5.3.3 Peer-kanggo-Patent
5.3.4 Kesimpulan
5.4 koleksi data Mbagekke
5.4.1 eBird
5.4.2 PhotoCity
5.4.3 Kesimpulan
5.5 Ngrancang dhewe
5.5.1 peserta nambah semangat
5.5.2 Pengaruh beda-beda
5.5.3 manungsa waé Fokus
5.5.4 Aktifake surprise
5.5.5 Aja sopan
5.5.6 saran desain Final
5.6 Kesimpulan
katrangan luwih
Activities
6 Etika
6.1 Pambuka
6.2 Telung conto
6.2.1 contagion Emosi
6.2.2 Rasa, Ties, lan Wektu
6.2.3 Encore
6.3 Digital beda
6.4 Papat prinsip
6.4.1 Bab kanggo Persons
6.4.2 Beneficence
6.4.3 Kehakiman
6.4.4 Bab kanggo Hukum lan Public Interest
6.5 Two rancangan sopan
6.6 Area saka kangelan
6.6.1 idin informed
6.6.2 Mahami lan ngatur resiko pawarto
6.6.3 Privacy
6.6.4 pancasan Making ing pasuryan saka kahanan sing durung mesthi
6.7 tips Praktis
6.7.1 The IRB punika lantai, ora langit-langit
6.7.2 Sijine dhewe ing shoes wong liya iku
6.7.3 Think Etika riset minangka dadi, ora bedo
6.8 Kesimpulan
sesambungan sajarah
katrangan luwih
Activities
7 Ing mangsa
7.1 Nggolek foward
7.2 Tema saka mangsa
7.2.1 Ing campuran saka Readymades lan Custommades
7.2.2 koleksi data Peserta-centered
7.2.3 Etika ing desain panaliten
7.3 Back to awal
Acknowledgments
Cathetan Suku
translation iki digawe dening komputer.
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4
nyobi mlaku
4.1 Pambuka
4.2 Apa nyobi?
4.3 Two dimensi saka nyobi: Lab-lapangan lan analog-digital
4.4 Ngalih ngluwihi nyobi prasaja
4.4.1 Validity
4.4.2 beda-beda saka efek perawatan
4.4.3 mekanisme
4.5 Making kelakon
4.5.1 Cukup aku iku dhewe
4.5.1.1 lingkungan langkung ana
4.5.1.2 Mbangun eksprimen dhewe
4.5.1.3 Mbangun produk dhewe
4.5.2 Partner karo kuat
4.6 Saran
4.6.1 Nggawe nul data biaya global
4.6.2 Ganti, Refine, lan Ngurangi
4.7 Kesimpulan
sesambungan Technical
katrangan luwih
Activities
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×
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