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Bit By Bit
: Social Research in the Digital Age
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cariosan panganteur
1 Perkenalan
1.1 Hiji mangsi blot
1.2 Wilujeng umur digital
1.3 Desain Panalungtikan
1.4 Téma buku ieu
1.4.1 Readymades jeung Custommades
1.4.2 Kesederhanaan leuwih pajeulitna
1.4.3 Etika madhab
1.5 Outline buku
2 Tengetan paripolah
2.1 Perkenalan
2.2 data Big
2.3 ciri umum data gedé
2.3.1 Ciri nu umumna alus pikeun panalungtikan
2.3.1.1 Big
2.3.1.2 Sok-on
2.3.1.3 Non-réaktif
2.3.2 Ciri nu umumna bad pikeun panalungtikan
2.3.2.1 Taratas
2.3.2.2 inaccessible
2.3.2.3 Non-wakil
2.3.2.4 Drifting
2.3.2.5 Algorithmically ngabingungkeun
2.3.2.6 kotor
2.3.2.7 sensitip
2.4 strategi Panalungtikan
2.4.1 cacah hal
2.4.1.1 Taksi di New York City
2.4.1.2 formasi silaturahim antara siswa
2.4.1.3 carana ngawasan média sosial ku pamaréntah Cina
2.4.2 Forecasting jeung nowcasting
2.4.3 percobaan Approximating
2.4.3.1 percobaan Alam
2.4.3.2 cocog
2.5 Kacindekan
lampiran téknis
commentary salajengna
kagiatan
3 patarosan nanyakeun
3.1 Perkenalan
3.2 nanyakeun vs. observasi
3.3 Nu kerangka kasalahan survey total
3.3.1 Pawakilan
3.3.2 ukuran
3.3.3 Cost
3.4 Anu nanya
3.4.1 Probability sampling: kumpulan data jeung analisis data
3.4.2 sampel Non-probability: weighting
3.4.3 sampel Non-probability: sampel cocog
3.5 cara New of nanyakeun pertanyaan
3.5.1 assessments sakeudeung ékologis
3.5.2 survey Wiki
3.5.3 Gamification
3.6 Ukur numbu ka data sejenna
3.6.1 Amplified nanyakeun
3.6.2 nanyakeun Enriched
3.7 Kacindekan
lampiran téknis
commentary salajengna
kagiatan
4 percobaan Aplikasi
4.1 Perkenalan
4.2 Naon nu percobaan?
4.3 Dua dimensi percobaan: lab-widang jeung analog-digital
4.4 Pindah leuwih percobaan basajan
4.4.1 Validitas
4.4.2 Heterogeneity tina pangaruh perlakuan
4.4.3 Mékanisme
4.5 Nyieun eta kajadian
4.5.1 Ngan ngalakukeun hal eta sorangan
4.5.1.1 lingkungan Pamakéan aya
4.5.1.2 Ngawangun percobaan Anjeun sorangan
4.5.1.3 Ngawangun produk Anjeun sorangan
4.5.2 Rakan jeung kuat
4.6 Saran
4.6.1 Jieun nol data biaya variabel
4.6.2 Ganti, nyaring, sarta Ngurangan
4.7 Kacindekan
lampiran téknis
commentary salajengna
kagiatan
5 Massa kolaborasi
5.1 Perkenalan
5.2 ngitung manusa
5.2.1 Galaxy Smithsonian
5.2.2 riungan-coding of manifestos pulitik
5.2.3 Kacindekan
5.3 télépon Open
5.3.1 Netflix Hadiah
5.3.2 Foldit
5.3.3 peer-to-Patén
5.3.4 Kacindekan
5.4 kumpulan data sebaran
5.4.1 eBird
5.4.2 PhotoCity
5.4.3 Kacindekan
5.5 ngarancang Anjeun sorangan
5.5.1 pamilon memotivasi
5.5.2 ngungkit heterogeneity
5.5.3 perhatian Focus
5.5.4 Aktipkeun reuwas
5.5.5 Jadi etika
5.5.6 nasihat desain Final
5.6 Kacindekan
commentary salajengna
kagiatan
6 Etika
6.1 Perkenalan
6.2 Tilu conto
6.2.1 Contagion emosi
6.2.2 Rasa, Dasi, jeung Zona
6.2.3 Encore
6.3 Digital beda
6.4 Opat prinsip
6.4.1 Hormat keur jalma
6.4.2 Beneficence
6.4.3 Kaadilan
6.4.4 Hormat keur Hukum sarta Undang-Public Minat
6.5 Dua frameworks etika
6.6 Wewengkon tina kasusah
6.6.1 ijab kabul informed
6.6.2 Pamahaman jeung Ngatur risiko informational
6.6.3 Kaayaan Pamakéan
6.6.4 kaputusan Nyieun dina nyanghareupan kateupastian
6.7 tips Praktis
6.7.1 Nu IRB nyaeta floor, teu siling a
6.7.2 Pasang sorangan di sapatu dulur sejenna sacara
6.7.3 Think tina étika panalungtikan salaku kontinyu, teu diskrit
6.8 Kacindekan
lampiran sajarah
commentary salajengna
kagiatan
7 hareup The
7.1 Ningali foward
7.2 Téma tina mangsa nu bakal datang
7.2.1 Nu blending of Readymades jeung Custommades
7.2.2 kumpulan data Pamilon-dipuseurkeun
7.2.3 Etika dina rarancang panalungtikan
7.3 Back to awal
Acknowledgments
Rujukan
panarjamahan ieu dijieun ku komputer.
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2.3.2
Ciri nu umumna bad pikeun panalungtikan
2.3.2.1 Taratas
2.3.2.2 inaccessible
2.3.2.3 Non-wakil
2.3.2.4 Drifting
2.3.2.5 Algorithmically ngabingungkeun
2.3.2.6 kotor
2.3.2.7 sensitip
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